Part 28: Final Exam
Update 27 - Final Exam
It's time to give chase to Jom-Ra, leader of the Subterra Society. After being defeated, he ran off into his base underground.



Despite being the final dungeon, Subterra's base isn't much to sneeze at. I guess Jom-Ra didn't feel like setting aside any funds to hire an interior decorator.


What is fitting for a final dungeon is the amount of new enemies crawling around. Gold Shrooms can cause Pheromone while Black Dinomite can cause some nasty damage with his fire breath.


Stepping into the water bombards us with King Turtles, Crab Kings, and Uber Eels. Crab Kings are the only ones to really look out for, since they can hit 4 times per turn.


Naught Armadillos and Cock of the Walk are what I can only assume are Subterra's pets. I guess that means that the Subterra Matriarchs are responsible pet owners, coming into battle with them.

Last up are the Subterra Zealots, clothed in a fetching red.
Not all Subterra members are chomping at the bit to fight, though; some will even take a moment to chat with us.




Are you guys a crazy society or just mole people? Perhaps both?




Maybe you guys should get a nice vacation house in Newtown.


It's not just Subterra members under here, either.


Sorry, but no thanks. I've got a crazy villain to defeat, so there's no time to shop.


All that's left is to walk through these doors.










































Was Jom-Ra's wish to be a buff Smurf? If so, then good job, dude.



A pretty basic battle after last time's three-man boss. Jom-Ra's lost most of his moves, though he can still hit the entire party with fire. He can cause some nice damage with a special Resonator Stone-boosted attack, and can raise his evasion for several turns as well. He still goes down pretty easily, though.


Sorry Jom-Ra, magic steroids will only get your muscles so far.


A great rumbling starts to shake the room.


As the quake subsides, Jom-Ra begins teleporting around.





I HAVE BEEN SUMMONED... BEHOLD MY POWER.





SURFACE-DWELLING HUMANS... DOOM AWAITS YOU.



Request: denied.

As any sane person would do, the group runs back to the room's entrance as fast as their feet can.








> The Hundred-Year Pencil activated! All members' HP was fully restored!
> The Student ID of the Ancients activated! All members' GP was fully restored!




And here he is! Nubbins is a three-part battle with no stops in between, starting with the bottom-most Mr. Elephant. He's not a heavy-hitter, but he can still ruin your day and your battle. You need to watch out when he winks at you, because he has the ability to inflict any ailment on your entire party. It's a good idea to have at least two people in your party with either the Nursing or Eastern Medicine club so that one can heal if the other gets hit with an especially bad ailment.



Next in line is Mr. Turtle. He's the more physical of the two Misters, with body slams as well as fire breath. He's not as devious as Mr. Elephant, but his special move is a physical attack that ignores any defensive buffs you might've applied and doubles his strength.


And now for the big man himself, Nubbins. Well, Nubbins and his four weapons - spear, axe, skull, and scroll. Each of the weapons has their own HP pool, their own turn during battle, and their own moves. It's a pretty good idea to take them all out, since some of them can be a pain. Luckily they all have 1/4 the HP of Nubbins, so they go down pretty fast. The skull, spear, and axe all have physical moves with varying levels of damage, while the scroll can recover HP.

Nubbins himself can hit hard, but his main danger is a move that can instantly knock out anybody in your party. He's more likely to use it than Jom-Ra was back in his battle with Ayame and Kaname, but it isn't likely to completely ruin the battle.

With this, Subterra's reign of terror is finally over.






HOURAI UNITED TO SAVE THE SCHOOL! SUBTERRA SOCIETY DESTROYED!
The Subterra Society has finally been thwarted hard...for good. It emerged that they had brainwashed Principal Ayame's long-lost twin sister, Kaname, and used her to assemble the Evil Regulations in order to conquer Hourai High. The real culprit working behind the scenes was Jom-Ra, who took advantage of of an ancient feud against Hourai in order to collect the mysterious resonator stones.
However, thanks to the help of all students, teachers, the Patrol Squad, the Musketeers and the Public Safety Committee, Hospo writer Leroy's efforts successfully put a stop to Subterra and crushed the evil organisation for good! (We couldn't have done it without you.)
And thus, Hourai High was saved, peace returned to Utsuho...and a new Hospo legend was born!

That's the end of Leroy's battle, but not the end of the game! Look forward to one last update!